![]() Sector Space to move from system to system in 'warp' they've implemented something like an overmap. Note: You don't get to see much actual combat until about 3 minutes into this one. Yes, you can pause the MMO for (very) limited amounts to give you a chance to issue orders to your away team during ground missions. One interesting note here is that you may notice something named Pause Zone on the right. You still have a full team when playing solo. Ground Combat One of the neat things in STO is that you not only train your character but also train up a bridge crew who (aside from their abilities and bonuses to ship flight and combat) acts as filler for your ground missions. The fact that everyone is in a uniform does, of course, limit clothing options a bit. Lots of customization here including custom races. which you an redistribute power on.Ĭharacter Creation Cryptic's strong suit has always been character creation. No rolls/dives (~70 degree max vertical turn) but you redistribute power between shields, weapons, and thrust on the fly and each 1/4 of your ship has a seperate shield. It's both more active and more tactical than most implementations. I already have in my pre-order so I'll be playing then. Klingons will also be in game, but have limited PvE content and are more focused on PvP for advancement.Īnyway, open beta is on the 12th. PvP is instanced and includes both ground and space battles.Īt release most of the focus is on the Federation. You control your 'captain' and also develop a bridge crew who lend skills to your ship in space and act as NPC backup in ground missions. There's only one game world, with zones sharding off when they reach population cap.īeing a cryptic game the character customization is extensive.The ship customization is similar ![]() The gameplay is a mix of space combat and ground missions. No Ars group for this one?ĭeveloped by Cryptic, distributed by Atari. How is it that we don't have a thread on Star Trek Online when the Open Beta starts next week? There were a few threads (a year or so ago) when it got moved to Cryptic from the previous developer.
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